Many things have happened since the (!) last update which was more than
a year ago. As promised last year, we are now including gloss, bump, and
normal maps with our textures for those engines which support the feature
(but this won't be out for another 1-2 weeks) :). These are mainly thanks
to My-Key, who has worked hard and done almost all of the textures in the pack.
With this release, the new pack is our best texture pack ever (like all
releases!). The pack is in uncompressed .TGA format (for faster loading
time) and all texturs are inside a .pk3 file for user convenience. Although
we have tons of new textures, the size of the pack has increased only 30 mb
to 197 mb from 167 mb. When downloading this pack, please read the readme which is
incredibly important especially for this release. If you are using FTE/Darkplaces
or any engine which does not support .link files, you must follow the
instructions in the readme to make full use of the textures in this pack.
The site has also seen many updates. Here's a quick rundown:
Textures: The textures page have been updated to reflect both the new
textures from the release and also to point out duplicates (you will see
lots of "see this_texture"). I have now added a WAD section to the
retexture project, where items like the hud could now be placed. This is in
response to the recent surge of interest in the hud. Look for wad release
sometime soon.
Goodies: Most notably, many graphics have been moved to
http://gfx.qwdrama.com, a site by the friendly
qwdrama crew. I've
decided that the goodies section will store QRP-related items only, and
non-faithful or non-QRP items will (at my discretion) be moved to qwdrama.
RaRe has made both new buttons and new graphics for menus for Quake which look phenomenal.
The buttons
include fast forward/rewind, play/pause, and a stop button for use in your
quake engine or anything else :). The window graphics will be featured in
the next build of ezQuake (not yet released) for in-game menus :) Oh, and
there's an updated mcharset.png courtesy of Moon[Drunk] :)
Screenshots: Updated with lots of new screenshots from dm/tf maps with the
latest release. Remember,
this is a community project, so if you have some nice screenshots, just
e-mail them over to me :)
FAQ: Updated the faq a bit, added new questions, and some interesting
stuff :) Most importantly, we have a new license for our textures. Please read
about it in the FAQ section on the left, and let me know if you have any
questions or comments. License information is thanks to
Bugs:
With the release of the
.map files by John
Romero last October, there has been much commotion about releasing a
100% free Quake. For this reason, the bug section has been updated with even
more known texture bugs, namely sky textures. Tonik, the famous developer of
zQuake, has come up with a
solution
to these bugs which I hope every engine
developer adopts. I think it's safe to say that the bugs section is now
closed seeing as how the solution is perfect and all Quake 1 texture bugs
have been documented. This means that duplicate textures, different textures
with same name, etc are fully documented.
Team: Some light changes to the QRP team have been made based on activity
and output. Two notable additions include PrimeviL, a
great skinner who has redone TONS of Quake textures for models for you guys,
and Drugs-Bunny, who will help me on the remodeling portion of the site. I'd
like one more person to help me, read below.
I need HELP! I told myself over the summer I would bring up to speed
both the retexture and remodelling section of the site, but sadly my work
remains only 50% completed. The retexture portion I am happy with, but the
remodelling site has gone on without an update for a while (despite the fact
that there has been a lot of activity). Drugs-Bunny has been recruited to
help me maintain the remodelling section, however I'd like one more person.
If you are familiar with basic HTML, know how to use FTP services, are
trustworthy and well-known in the Quake scene (not to mention highly
motivated to help the longest running and most successful Quake 1 project),
please contact me
That's all for this update. Hopefully I'll update the site more :) There's
lots to look forward to, but in the mean time, happy fragging :)