FAQ
Frequently Answered Questions
  1. What is Quake/QuakeWorld?
  2. What is the history of the QRP/Quake Retexturing Project/Quake Revitalization Project?
  3. What is the license on the QRP textures and can I use the textures for commercial as well as non-commercial usage?
  4. How do I install the QRP textures/packs?
  5. QRP have decided to support a few clients (DarkPlaces and EzQuake) with specific item texture packs. Our map texture packs (>v.1.00) are also made to go with these supported clients.

    DarkPlaces/EzQuake
    For the supported clients the installation is easy. The packs (.pk3) only need to be placed in the id1 folder inside your Quake directory to be loaded in game.

    Other clients
    For other clients, the procedure can be as simple as for the supported clients but it can also involve a totally different approach for placing and naming of the textures. Check your client's documentation for advice.

    Note 1!
    If the visual outcome is not what as expected, make sure there are no other replacement textures overriding the QRP textures.

    Note 2! (only applicable for normal map add-on pack in DarkPlaces)
    If you want to turn on parallax mapping, you need to type two commands in quake's console:
       – "r_glsl_offsetmapping 1"
       – "r_glsl_offsetmapping_reliefmapping 1" (this one gives higher quality parallax mapping)
  6. How many textures are there in Quake, Quake MP1 and Quake MP2?
  7. See information on the Retexturing page
  8. In what resolution are the QRP textures created in?
  9. Almost all textures for the Quake Retexturing Project are created in a resolution that is 8 times bigger than the originals, i.e., an original texture size of 64x64 pixels are replaced by a 512x512 texture (64x8=512).
  10. In what format are the QRP textures distributed in?
  11. How can I join the QRP team?
  12. Can I submit textures?
  13. Yes you can but you should always contact us prior to submitting any textures.
© Quake Revitalization/Retexturing/Remodeling Project 2002–2016