Frequently Answered Questions
  1. What is Quake/QuakeWorld?
  2. Quake is a first-person shooter video game that was released by id Software on June 22, 1996.
    For more information visit wikipedia.

    QuakeWorld is an update to id Software's seminal multiplayer deathmatch game, Quake.
    For more information visit wikipedia.
  3. What is the history of the QRP/Quake Retexturing Project/Quake Revitalization Project?
  4. What is the license on the QRP textures and can I use the textures for commercial as well as non-commercial usage?
  5. The textures are copyright by their respective authors and, collectively, this project. These textures are free to use in any project, be it commercial or non-commercial, on the condition that the work or the derivative product mentions the URL (http://qrp.quakeone.com) and name of this project (Quake Revitalization Project) in the credits. In case your project does not have a suitable credits section, you must include with your product a file titled "read-me" or "licensing". No exceptions. For any further questions, contact us.
  6. How do I install the QRP textures/packs?
  7. QRP have decided to support a few clients (DarkPlaces and EzQuake) with specific item texture packs. Our map texture packs (>v.1.00) are also made to go with these supported clients.

    For the supported clients the installation is easy. The packs (.pk3) only need to be placed in the id1 folder inside your Quake directory to be loaded in game.

    Other clients
    For other clients, the procedure can be as simple as for the supported clients but it can also involve a totally different approach for placing and naming of the textures. Check your client's documentation for advice.

    Note 1!
    If the visual outcome is not what as expected, make sure there are no other replacement textures overriding the QRP textures.

    Note 2! (only applicable for normal map add-on pack in DarkPlaces)
    If you want to turn on parallax mapping, you need to type two commands in quake's console:
       – "r_glsl_offsetmapping 1"
       – "r_glsl_offsetmapping_reliefmapping 1" (this one gives higher quality parallax mapping)
  8. How many textures are there in Quake, Quake MP1 and Quake MP2?
  9. See information on the Retexturing page
  10. In what resolution are the QRP textures created in?
  11. In what format are the QRP textures distributed in?
  12. How can I join the QRP team?
  13. Visit our contact page and pick a way to contact us.
  14. Can I submit textures?
© Quake Revitalization/Retexturing/Remodeling Project 2002–2016