Quake Retexturing/Revitalization Project – http://facelift.quakedev.com/ 
presents

–––:: Item textures version 0.73 ::–––


–––––– Release note 2010-12-23 ––––––

Merry Christmas quake lovers :)

This is the Quake Retexturing Project’s first item texture packs ever. 
The version number is due to the fact that this pack includes 73% of the
used item textures in Quake.

This pack includes replacement textures for the following
textures in Quake:

– Health boxes
– Ammo boxes
– Exploding boxes
– Armors
– V_weapons
– Menu graphics (gfx)
– Hud graphics (wad)
– A few more...

Note that the hud graphics are not ideal for all video/console resolution setups!
For best visuals always try to keep your ratio between your video and console 
resolution in whole numbers.
 
Example: if video resolution=1280x1024, console resolution should be set to 640x512 
(ratio=2), 960x768 (ratio=3) or 320x256 (ratio=4). Console resolution is set thru 
'vid_conwidth' and 'vid_conheight'.


–––––– Included files ––––––

– QRP_item_textures_v.0.73_xx.pk3 (where xx = dp (DarkPlaces) or ez (EzQuake)
– readme_itex_v.0.73.txt (this file!)


–––––– Installation ––––––

DarkPlaces client:
– Place the QRP_item_textures_v.0.73_dp.pk3 pack in the ‘id1’ folder inside your Quake directory.

eZQuake client:
– Place the QRP_item_textures_v.0.73_ez.pk3 pack in the ‘id1’ folder inside your Quake directory.

Other Quake clients:
– Consult your client’s documentation.

–––––– Credits ––––––

– Moon[Drunk] for all textures except hud faces
– PrimeviL for hud faces 


Quake Retexturing/Revitalization Project – http://facelift.quakedev.com/