Quake Retexturing/Revitalization Project – http://facelift.quakedev.com/ presents –––:: Item textures version 0.73 ::––– –––––– Release note 2010-12-23 –––––– Merry Christmas quake lovers :) This is the Quake Retexturing Project’s first item texture packs ever. The version number is due to the fact that this pack includes 73% of the used item textures in Quake. This pack includes replacement textures for the following textures in Quake: – Health boxes – Ammo boxes – Exploding boxes – Armors – V_weapons – Menu graphics (gfx) – Hud graphics (wad) – A few more... Note that the hud graphics are not ideal for all video/console resolution setups! For best visuals always try to keep your ratio between your video and console resolution in whole numbers. Example: if video resolution=1280x1024, console resolution should be set to 640x512 (ratio=2), 960x768 (ratio=3) or 320x256 (ratio=4). Console resolution is set thru 'vid_conwidth' and 'vid_conheight'. –––––– Included files –––––– – QRP_item_textures_v.0.73_xx.pk3 (where xx = dp (DarkPlaces) or ez (EzQuake) – readme_itex_v.0.73.txt (this file!) –––––– Installation –––––– DarkPlaces client: – Place the QRP_item_textures_v.0.73_dp.pk3 pack in the ‘id1’ folder inside your Quake directory. eZQuake client: – Place the QRP_item_textures_v.0.73_ez.pk3 pack in the ‘id1’ folder inside your Quake directory. Other Quake clients: – Consult your client’s documentation. –––––– Credits –––––– – Moon[Drunk] for all textures except hud faces – PrimeviL for hud faces Quake Retexturing/Revitalization Project – http://facelift.quakedev.com/