Quake Revitalization Project

(Quake Retexturing Project + Quake Remodelling Project)

The goal of this project as a whole is to modernize Quake's aesthetics as much as possible without changing the mood, theme, or atmosphere of any setting. Furthermore, this project will cooperate with engine designers and listen to the community to provide the end-user with an easy-to-install pack which will be used simply and efficiently by the Quake engine.

January 28, 2013 - Moon[Drunk]
Four months ago in September 2012 it was 10 years since QRP started as QE1M1!!! Unfortunately we did not have any new textures or packs ready to celebrate our anniversary at the time, or now for that matter, but I think the very fact that the project is still on-going after 10 years is quite an achievement in itself.

Regarding the on-going progress we are now focusing on the MP2 map textures. The status and slow progress can be followed on the updated Retexturing page.
Right now there are 102 new textures finished and the 196 released textures are the amount of textures that are the same in MP2 as in original Quake.

There are also some minor additional changes to the site layout and content done besides the updated Retexturing page. Maybe most noticable is our attempt to simplify the Downloads page. Hopefully it is now easier to get an overview of the different downloads?
October 12, 2011 - Moon[Drunk] (Retexture)
If you missed the normal map textures for Quake mission pack 1: Scourge of Armagon (SoA) look no further!
My-Key has put together a nice little pack just for you! Check out the downloads page.
June 25, 2011 - Moon[Drunk] (Retexture)
Today, on the last day of Quake Expo 2011, QRP release its first add-on pack for Quake mission pack 1: Scourge of Armagon (SoA)!

As the add-on name implies you will also need to have QRP's Map textures v.1.00 (QRP_map_textures_v.1.00.pk3) pack installed to get replacement textures for all textures in SoA.

All needed files are found on the downloads page.

Note also that this add-on release only includes diffuse and luma textures!

One texture in this pack that drew my attention was the 'names' texture that is used on top of the three crosses in hip2m4. There are one pair of initials on each cross: GB, SM and SB.
First I thought it stood for names of people involved in the development of SoA at Hipnotic but no such names corresponded to the initials! After some research it came down to be either:
  • Richard 'Levelord' Gray's favourite comedians George Burns, Steve Martin and Shorty Bernstein
  • Richard 'Levelord' Gray's former managers at Apogee/3d Realms George Broussard, Scott Miller and Steve Blackburn
Due to the controversy between Hipnotic and 3d Realms at the time I would guess it is the latter!

Last I would like to thank OoPpEe for the suggestion to add transparency to the sfloor4_3 texture in the SoA start map. Looking through the windows now reveals two 'rooms' equipped with lasers!
May 15, 2011 - Moon[Drunk]
Due to QuakeDev.com's forthcoming demise, which you can read about here and here, QRP has gotten a new website here at


QRP would like to thank Echon for the 6 years that we have been hosted at QuakeDev and of course also give thanks to Solecord for providing new hosting for us here at QuakeOne.com.

Please update your bookmarks and check back regularly for more new Quake replacement media!
December 24, 2010 - Moon[Drunk] & My-Key (Retexture)
Merry Christmas Quake lovers :)

Like last year QRP bring you all a small gift, but this year it is a little different as the gift in fact consists of four gifts!

A milestone has been reached within the project as we now release our first 100% complete map texture packs - 'Map textures v.1.00' and 'Normalmap map textures addon v.1.00'. As a bonus we also release two client specific item texture packs (v.0.73) that includes replacement textures for, e.g., menu and wad graphics.

These four new packs are also a starting point for our support for specific clients. These releases support DarkPlaces and EzQuake even though other clients might be supported indirectly without us knowing. Please let us know if we can support more clients with only a small change in any of our new packs or if other clients are in fact already supported.
Last year's beta release from My-Key really spurred me to finish the last amount of unfinished map textures we had in the project. I already had an idea to redesign the QRP site but I had no inspiration to start doing new textures, fortunately that changed when My-Key contacted me.

Maybe I've cut some corners here and there when texturing, but if that is what it takes to get everything done I see no harm in doing so. There still some textures in the pack, textures that were made years ago, that really need to be updated. Hopefully this implies that there are more releases to come, no promises though :)

December 19, 2010 - Moon[Drunk] & My-Key (Retexture)
In a couple of days we will release QRP's first complete map texture packs ever and to make way for this we have put up some screenshots of the new textures for your viewing pleasure. All in all there are 70 new or updated map textures since last official release.
There will also be item texture packs released which include replacement textures for menus and wad graphics. Check out the Screenshots page!
December 23, 2009 - Moon[Drunk] & My-Key (Retexture)
Merry Christmas Quake lovers :)

As each and every one of you has been good this year, here is your gift (you can find it in a downloads section too).
We also want to apologize for leaving QRP to its own for so long, but even the QRP crew have real life's to take care of which many times is harder than Quake on Nightmare skill level too.
© Quake Revitalization/Retexturing/Remodeling Project 2002–2013